This is a short demo created for François Harik at the Media Design Master during a Narrations partagées workshop, demonstrating how to deform text in Unity3D using the Shader Graph.
Ideally, we would use TextMeshPro to modify the shape/appearance of our text, but since TextMeshPro is already a shader-based solution — and we need to do some basic R&D to combine the two — we will use the lesser-quality basic 3D Text for now.
Some interesting links:
- Mesh Deformation (Cat-Like Coding)