- Exhibition: ENIAROF 0.2 (Arcade + Performances + Installations + Mudwrestling!)
- Exhibition Dates: 1 + 2 December, 2006
- Exhibition entrance: Free for all ages! (as in software, as in beer)
- Organizer: Antonin Fourneau
- Workshop: ENIAROF 0.2 Video Arcade
- Workshop Dates: November 21-24 & 28-30 + December 1 & 2, 2006
- Workshop participation: By application/invitation only
- Workshop organizers: Douglas Edric Stanley & Antonin Fourneau
- Location: L’atelier Hypermédia, Aix-en-Provence School of Art
- Website: ENIAROF
- Blog: ENIAROF Blog
- Info: Interview with Antonin Fourneau
Ok, here we go again…
Well, Antonin has made it official: The Eniarof 0.2 Video Arcade Workshop is now open for applications. We will have students participating via my Atelier Hypermedia along with those of the Atelier de Recherche Interactives from the national design school in Paris (ENSAD). Added to the mix, whatever stragglers want to join the party and are ready to follow the DOGMeNIAROF.
We will be designing quick & dirty ENIAROF style « attractions » for the Video Arcade section of ENIAROF 0.2 (December 1 & 2) - which will be held again this year in « lovely Aix-en-Provence »®™. All works will use Processing, Arduino, Wiring, or some combination thereof. Attractions must work starting December 1st and run until late December 2nd. Attractions should be interactive, but there are places within ENIAROF for non-electronic based attractions, so all that is negotiable, as is the available space. That said, we are asking for stragglers to bring their own equipment, as space is already tight, unless they want to team up with another ENIAROFer on a collective project with already-provided equipment.
Code will be kept small and simple, and imagery as economical as possible. We have found particularly inspiring recent low-bit commercial games, such as the excellent Bitgenerations (video), as well as installations such as Loopscape by the always brilliant Ryota Kuwakubo. These signs reassure us that there is still a simple (and elegeant) branch of playable machines.
For more information, Antonin gave an excellent interview at Regarde explaining what ENIAROF is, describing some our recent exhibits, and previewing what the next workshop should be like : [Interview with Antonin Fourneau]. You can also read more about ENIAROF via Marie Lechner at Libération/Écrans [Arborescence, art numérique à Aix-en-Provence et jeux à Marseille] and these two articles on Fluctuat : [Villette Numérique 2006] & [La nouvelle fête foraine]
mmm, the workshops will be in french, i guess…
and, btw, the mail textfield for the comments is in a crazy position somewhere in the top of the page.
Douglas Edric Stanley
Yes, it will be in French. But it is only 1 day of classes (how to use Processing, how to use Arduino, blah blah blah). Really fast learning day, then we build stuff. And that can be stuff built in any language.
As for the website, I just discovered that the new Microsoft Explorer 7 does all sorts of wierd stuff and that I still have some things to fix with my CSS for Firefox. Basically I learned CSS just about a year ago (I mean correctly), and when I’m done with the writing period for this site/my thesis, I’ll clean it all up for Explorer, Firefox, and therefore all future CSS implementations (hopefully). Basically I need to start from scratch with my CSS.
Also, the comments forum needs some anti-spam. Currently the only people who get through are those who have already posted, such as yourself.