Laboral

Douglas Edric Stanley

2007.03.30

So I’m back in my hotel taking a quick pause before heading back to this huge exhibition, where I plan to finish filming the other installations. They apparently see things in a big way here, although I doubt how long they can keep it running at this scale. To give just one example: various persona from the digital arts community were flown in from all over the world, just to be here for the opening, instantly giving it the feel of one of those internationale festivals where you meet all the same people over and over again. And then there is the expanse of historical digital, electronic or mechanical works; it’s quite staggering, given the cost of just the equipment for such a show. At the [Feedback]() exhibit this makes an interesting mix: Eddo Stern, Mary Flanagan, Nam June Paik, Sol LeWitt, Vera Molnar, Hans Haacke, Lygia Clark, Marcel Duchamp, Marie Sester, Christa Sommerer & Laurent Mignonneau, Paul Sermon, Roman Verostko, JODI, Jennifer & Kevin McCoy, Casey Reas, Harold Cohen, Cory Archangel, Manfred Mohr, Wolfgang Staehle, David Rokeby, etc. And I’ve only mentioned half of the artists.

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Then there’s our exhibit where I absolutely love Walter Langelaar’s nOtbOt, and of course the Pongmechanik, Furminator, 650 Polygon John Carmack, TFT Tennis, Darkgame, etc. Not bad. Not bad at all.

Note: I was lucky enough to take this quick snapshot of Invaders! as it passed by on the regional television, followed by the lovely Rosina Gómez-Baeza Tinturé.

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P.S. I’ll write more about the coding-part later. But just for the record, I ended up writing everything in Processing from scratch with about 2 days of coding mixed with another two days of installation troubles. It uses the OSC, OpenGL, Camera, and ESS libraries for Processing. The tracking software took about two hours, and half of that was just making some little adjustments. Amazing how fast you can make a working installation on-site with Processing.