The symposium Playing with Stories that Matter aimed to delve into the ways in which narrative propels innovation in game design.

After a first series of talks focused on the video game industry in Switzerland taking place at HEAD – Geneva in March 2022, the symposium Playing with Stories that Matter: How Narration Drives Innovation in Game Design aimed to delve into the ways in which narrative propels innovation in game design.

By employing narratives, tensions, and gameplay, games offer us a lens to comprehend the complexities of our contemporary societies. To thoroughly explore this intriguing theme, the symposium was structured around various chapters, each delving into distinct aspects of the role of narrative in video games. The symposium was held on October 12, 2023 and was organized by Alexia Mathieu, head of the Master Media Design, with the help of Delphine Jeanneret, lecturer in the Cinema Department, and the valuable support of the Hasler Foundation.

  • The Purpose of Making Games
  • Lea Schönfelder, Fein Games
  • How to create a small, female-led game studio that builds games with a strong independent perspective
  • Le hors champ et son double
  • Ekiem Barbier
  • How to build a cinematic documentary inside of the imaginary world of a video game engine
  • Making Stories Together
  • Leslie Astier
  • How to leverage community and collective care to build new types of interactive stories
  • Telling stories with robots
  • Douglas Edric Stanley
  • A short overview of projects using artificial intelligence to tell stories in unexpected ways
  • Why Oatmeal is Cheap: A Fundamental Theorem for Designing Procedural
  • Younès Rabii
  • A practical demonstration of the promises and pitfalls of procedurally generated storytelling
  • Interactive Design as Creative Discipline
  • Emily Short
  • Examples and insight from an early innovator in the field of procedural and interactive storytelling