In 2021, Alexia Mathieu asked me if we could design with the autonomous agents in video game engines. As per usual, the answer was “I don’t know, let's try.” So I built a class around training behaviors inside of the Unity game engine.

  • Workshop: AI Agents
  • Students: Tiki Bordin, Paul Bellon Serre, Lison Christe, Maylis D'Haultfoeuille, Simon Di Mauro, Chloé Michel, Thibeaud Goiffon, Beatrice Gorelli, Maxime Magnin, Alexandre Moura Ferreira, Alejandra Oros, Manon Waneukem
  • Department: Master Media Design, HEAD – Genève
  • Professor: Douglas Edric Stanley
  • AI: ML-Agents

References

John Badham, Wargames (1983)

John Conway, The Game of Life (1970); Original publication: Life Patterns, Scientific American, 223, October 1970, pp. 120-123

Karl Sims, Evolved Virtual Creatures, 1994

William Latham, Mutations, 1991

Will Wright, et. al., Spore, 2008

Alpha Go

Open AI Dota 2 Player

Golan Levin, Electronic Media Studio: Introduction to Interactivity and Computation (course)
http://www.courses.art.cmu.edu/2021s/60210a/daily-notes/04-12-ml-part-1/
http://www.courses.art.cmu.edu/2021s/60210a/deliverables/deliverables-08a/