In 2021, Alexia Mathieu asked me if we could design with the autonomous agents in video game engines. As per usual, the answer was “I don’t know, let's try.” So I built a class around training behaviors inside of the Unity game engine.
- Workshop: AI Agents
- Students: Tiki Bordin, Paul Bellon Serre, Lison Christe, Maylis D'Haultfoeuille, Simon Di Mauro, Chloé Michel, Thibeaud Goiffon, Beatrice Gorelli, Maxime Magnin, Alexandre Moura Ferreira, Alejandra Oros, Manon Waneukem
- Department: Master Media Design, HEAD – Genève
- Professor: Douglas Edric Stanley
- AI: ML-Agents
References
- Behavior, Purpose, Teleology; Rosenblueth, Wiener, Bigelow; 1943

- Claude Shannon, Theseus, 1950
John Badham, Wargames (1983)
John Conway, The Game of Life (1970); Original publication: Life Patterns, Scientific American, 223, October 1970, pp. 120-123
Karl Sims, Evolved Virtual Creatures, 1994
William Latham, Mutations, 1991
Will Wright, et. al., Spore, 2008
Golan Levin, Electronic Media Studio: Introduction to Interactivity and Computation (course)
http://www.courses.art.cmu.edu/2021s/60210a/daily-notes/04-12-ml-part-1/
http://www.courses.art.cmu.edu/2021s/60210a/deliverables/deliverables-08a/