In early december, we held yet another ENIAROF workshop, this time at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley, Cheng-Liang Wang and Julie Karsenty with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.

As in previous editions, we used a card-game method created by Antonin Fourneau and Douglas Edric Stanley (cf. The Card Players, CAN). Each team in the workshop pulled 8 cards:

Based on these cards, each team developed a proposal which was then built within the remaining week during the workshop.

ENIAROF Hypercards, France Chine 50

Hypercards - France

ENIAROF CAFA
ENIAROF CAFA
Magic Beurre
ENIAROF CAFA
ENIAROF CAFA
ENIAROF CAFA
Magic Beurre

Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
Snail Run, ENIAROF CAFA
ENIAROF CAFA

ENIAROF CAFA
ENIAROF CAFA
ENIAROF CAFA
Interstellar
Interstellar
Interstellar

Oeuf ENIAROF
Oeuf ENIAROF
Oeuf ENIAROF
Oeuf ENIAROF
ENIAROF CAFA
ENIAROF CAFA
ENIAROF CAFA

Retrocompatible Museum
Retrocompatible Museum
Retrocompatible Museum

The Retrocompatible Museum was designed as an accompaniment to the works we created during the workshop. It was a mixture of influences, curious gadgets, objects from artists we like and/or collaborate with. These objects were stored in a "Mary Poppins Bag" that we introduced at the beginning workshop: a sort of collection of amazing objects and things that we used to inspire us, or which we integrated directly into certain works. For example, the Buddha Machine was pulled out of the bag right at the beginning of the workshop and was used as a musical accompaniment throughout the entire experimentation, design, prototyping & development phases; it's an amazing object, and a brilliantly efficient design which quickly creates a productive ambiance for experimentation. Other objects such as the R4 or the Gameboy Flash cards were used as a reminder of the hacker origins of ENIAROF; indeed, one of the first workshops (2004) that eventually involved into ENIAROF was in fact a Gameboy hacker session, using flash cards and our own API/linker/comm-stack as a way of getting our own games into (and out of) traditional consoles. People probably forget this early spaghetti-like wire & code era, and how hard it was to introduce experimental, artistic or independent works onto gaming platforms — especially before things like the AppStore and Steam opened up the market. So while cards like the R4 are important as a pirating platform (with pirating and emulation as two essential components of the archival and documentation of video game history), they are also important reminders of what it means to reappropriate technology platforms designed specifically as consumption devices.

Retrocompatible Museum